![]() Throughout the campaign, every scenario resulted in finding a multitude of crafting materials (check those trees!), equipment and item recipes. Speaking of character progression, one of Descent: LotD’s greatest strengths is its character progression and upgrade systems. In Descent: LotD, the app takes that to a higher level, now aiding with character development, crafting and item upgrades. Coming from games such as Mansions of Madness, Imperial Assault and Descent 2nd Edition, I found the apps for those games provided a good balance between the physical and digital elements of gameplay. For some the heavy use of an app is going to be an issue, and if you don’t enjoy apps in board games, then you likely won’t enjoy this either. I found the terrain added a level of physicality that helped draw me into the action and any confusion around line of sight is elegantly handled by the accompanying app.ĭescent: LotD is an app driven game, offloading much of the tedium associated with admin-heavy board games to your device allowing you more time to spend rolling dice, moving your miniatures around the board and discussing tactics with your fellow players. The terrain may prove cumbersome after a while, but if you don’t mind a little set up to make the play space more immersive then it shouldn’t be a problem here. The game uses 3D terrain pieces such as obstacles, chests, trees, wells and shelves to interact with during the game, perhaps you’ll find revitalising fruit on the tree, or use a spiked barricade to inflict additional damage to an enemy during an attack. The second thing is the 3D terrain elements. The scale is larger than the previous iterations of the Descent franchise, another design choice to help stand Descent: LotD apart from its predecessors. I’ve been a fan of mini-heavy games since the days of the original HeroQuest, and I’ve seldom seen minis in a mass produced game that can hold a candle to these, especially outside of Kickstarter. The first is the exquisite detail of the miniatures. Two major things stand out the moment you dive into Descent: LotD, apart from the massive double layered box of course. While I understand many people find ratings useful by clicking on reviews, taking a glance at the magic number, then peacing out, I prefer to provide an overview of my experience with the game, be honest about what I liked and disliked and allow gamers to come to their own conclusions. I also don’t give ratings for games, as saying a game is 7/10 burritos or whatever is meaningless if you don’t know my personal criteria for comparison. It’s not a review copy, I paid for it with my own money, so the views I’ll provide in this review are from the position of a paying customer, not some shill for Big Board Game. There, now we’ve covered the sticking points, why would you want to play or buy this game? I was fortunate enough to pick up my own copy of Descent: LotD just a few days before the current lockdown. ![]() Descent: Legends of the Dark (LotD) is a 1-4 player cooperative dungeon crawler from Fantasy Flight Games and yes, it’s expensive and yes it uses an app.
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